If the player continues throwing, as in any of the above cases except the last, they risk farkling and thus losing all accumulated points. This is not an exhaustive list of plays based on that throw, but it covers the most likely ones. score three 3s, the single 1, and the single 5 for a total of 450 and stop, banking 450 points in that turn.score three 3s, the single 1, and the single 5 for a total of 450 and then throw the remaining die.score the single 5 as 50 and then throw the remaining five dice.score the single 1 as 100 and then throw the remaining five dice.score three 3s as 300 and then throw the remaining three dice.The following scores for single dice or combinations of dice are widely established, in that they are common to all or nearly all of the above-cited descriptions of farkle scoring.įor example, if a player throws, they could do any of the following: Once a player has achieved a winning point total, each other player has one last turn to score enough points to surpass that high-score. At the end of the player's turn, the dice are handed to the next player in succession (usually in clockwise rotation, viewing the table from above), and they have their turn.If none of the dice score in any given throw, the player has "farkled" and all points for that turn are lost.There is no limit to the number of "hot dice" a player may roll in one turn. If the player has scored all six dice, they have "hot dice" and may continue their turn with a new throw of all six dice, adding to the score they have already accumulated.The player may then either end their turn and bank the score accumulated so far or continue to throw the remaining dice.After each throw, one or more scoring dice must be set aside (see sections on scoring below).
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